Specs that actually affected hardware and memory became more important and the PlayStation 2, Gamecube, and Xbox sporting 128 bits was about as important as the presets on the new car you want to buy.ĭuring 3D gaming's awkward adolescent phase, consoles didn't have the horsepower to handle detailed backgrounds. Eventually, however, focus moved away from bits, as they were mostly an indicator of how many colors a screen could display at once. That might've worked, except the Jaguar was basically terrible–proof that bits still needed good games backing their hype up. Some companies tried to do things out of order, like when Atari unveiled the 64-bit Jaguar while Nintendo and Sega were still largely in 16-bit land. Nintendo wouldn't have called their 64-bit system the Nintendo 64 if they didn't think that gigantic number would draw huge bucks, after all. Each generation of systems had more bits than the last, and it was a major selling point for your system to have more bits than the competition. Nintendo soon followed suit with their own 16-bit system, and begun the Bit Wars had. That console was 16 bits–twice as many bits!–and gamers' jaws dropped. When the original Nintendo Entertainment System came out, it was an 8-bit system, much like the Atari 26 were.
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